All posts tagged: Video Games

The Seen and The Unseen

The idea that a struggle can be waged via cinema is an appealing one today, as so many other battlefields seem already lost. For me, there is always hope lurking in film and television and, increasingly, online media. Political obstacles may seem insurmountable, but as I am fond of declaring: nobody has to elect a film. You can buy your ticket or download the new season or share the latest upload or streaming evidence and—at press time, at least—no one can stop you.

What Is at Stake: Gender, Race, Media, or How to Brexit Hollywood

FQ Editor-in-Chief B. Ruby Rich’s quarterly roundup of the issue: Fall 2016, Volume 70, Number 1. The issue pays homage to Chantal Akerman with a special dossier co-edited with Ivone Margulies. Rich also weighs in on being female onscreen and online, and the origins of Girlpower. She charts a course for readers through this special issue that also includes the first English translations of some of Akerman’s work, Laura Mulvey on the Jeanne Dielman universe, an in-depth feature article on Mati Diop’s documentary MILLE SOLEILS, columns by Paul Julian Smith and Amelie Hastie, festival coverage, and more.

Playing Undead

“Survival horror” is a highly popular genre of video games that takes its cue from horror cinema but modifies the experience, exploiting both fear and the urge to fight back. The term itself originated with the game Resident Evil (1996). Inspired in part by George A. Romero’s Living Dead series of films, the loading screen of Resident Evil invited players to “[e]nter the world of survival horror”…